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With the introduction of the 4.0 update, the way unbonded stats are displayed in the HUD changed slightly
I know there are some unbondeds that are 1 point higher than my numbers, but I'm not convinced on the reality
of them.  The actual internal numbers that make the unbonded stats have NOT changed.  Find examples at the bottom of the page!

For the % HP column, that is how much health they need to have LEFT to begin having a chance to catch.  There IS
a little variance, it might be 1 or 2 hp above or below it.  Wilds have 20hp per overall level
Name Total ATT STR DEF HP CRA INT FOC FOR % HP CommonAffinities Accuracy
Aviaa - Krafties Creature - Unbonded 40 32 4 4 - - - - - 50% Wind, Water 99%
Rexie - Krafties Creature - Unbonded 40 4 32 4 - - - - - 50% Fire, Water 99%
Beetlie - Krafties Creature - Unbonded 40 4 4 32 - - - - - 20% Earth, Water 99%
Lunaris - Krafties Creature - Unbonded 57 26 26 - - 5 - - - 20% Fire, Wind 99%
Hopster - Krafties Creature - Unbonded 72 24 24 24 - - - - - 20% Earth, Fire 99%
Felion - Krafties Creature - Unbonded 72 24 - - - - 24 24 - 50% Mind, Affection 99%
Pandaire - Krafties Creature - Unbonded 52 5 22 5 10 - - 10 - 50% None 99%
Lupix - Krafties Creature - Unbonded 84 20 20 14 10 - 10 10 - 50% None 99%
Penglin - Krafties Creature - Unbonded 52 20 10 - - 4 4 4 10 50% None 99%
Tortixx - Krafties Creature - Unbonded 62 14 3 35 -8 - 9 9 - 50% ?? 75%
Spyrron - Krafties Creature - Unbonded 37 2 3 2 - - 10 10 10 20% None 99%
Tusker - Krafties Creature - Unbonded 73 10 21 21 - - - - 21 N/A None 99%
Eletrixx - Krafties Creature - Unbonded 70 14 13 14 - - - - 29 N/A ?? 5%
Pumpkie - Krafties Creature - Unbonded 34 10 10 10 - 4 - - - 50% Water, Earth 99%
Eggsie - Krafties Creature - Unbonded 32 - - 10 - 4 4 4 10 50% None 99%
Updates!
  - January 5th 9am SLT
    - Added +1 FORT to Eletrixx, total 70
  - January 3rd 8pm SLT
    - Added +1 ATT to Eletrixx, total 65
    - Added +3 DEF to Eletrixx, total 68
    - Added +1 FORT to Electrixx, total 69
  - January 2th 9pm SLT
    - Added +1 ATT to Tortixx, total 61
	- Added +1 DEF to Tortixx, total 62
    - Added Eletrixxx!
    - So far, 13 ATT, 13 STR, 11 DEF, 27 FORT, TOTAL 64
      - This will be changing soon and often in the next week!
  - December 30th 3pm SLT
    - Added +1 STR to Spyrron, total 37
    - Added +1 CRA to Lunaris, total 57
    - Added +2 HPS to Tortixx, total 58
	- Added +2 DEF to Tortixx, total 60
  - December 17th 5pm SLT
    - Added Tortixx!

Any natural stat looks a bit like this under the hood...
1.058253

PRE 4.0!
First would trunctate (just drop) after the second decimal place, making it...
1.05
Then you would subtract that 1, making it...
.05
Then multiply it by 100, to get...
+5
Soooo, 1.058253 would translate into +5 on a natural stat...  Sometimes!

PRE 4.0 was inconsistant.  In some rare cases it WOULD round, sometimes a stat that looked like...
1.05
Inside the pet, would display it as +4.  It drove me nuts when I was scripting my boxing HUD!

POST 4.0!
Subtract that 1..
.058253
Multiply by 100
5.8253
Rounds that number...
+6
Soooo, 1.058253 would translate into +6 on a natural stat.

Without the actual unbonded to rez out, the only way to check the actual numbers, is to bond the pet, which
is something I'm not fully willing to do yet!  That would be a lot of souls!  If you would like to double check unbonded
stats in your HUD, and write them down and double check the numbers after, let me know!

You can edit your pet, and then edit linked parts, and look at the SEVENTH prim in the linkset, to get the EXACT
numbers for your natural stats to check them out!  I will be tweaking this list again to match the new way the stats
are handled...  Makes my brain hurt a little!